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Search the 99 Nights in the Forest π¦ wiki
Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.
122 pages in this wiki.
- Codesawardwinner_yay15 Diamonds and 3 random Flames
- Codesforestwakesup2615 Diamonds and 3 Flames. Most October 2026 listings say the Flames are random. One October 8, 2026 listing names a Thanksgiving Flame, a Halloween Flame, and a Meteor Flame.
- Codesafterparty15 Diamonds
- Codesyay fishing2 Diamonds. Sent in chat during a run while fishing, not in the lobby Codes box. An October 8, 2026 listing called this expired; October 11, 2026 listings still called it active.
- ToolsMaterial shortfallEnter one material's cost, how many crafts you want, and how much you already hold. The result is the shortfall for that material only.
- Codes99 Nights in the Forest π¦ how to redeem codesRedeem checklist after a patch.
- Codes99 Nights in the Forest π¦ expired codesRetired strings and fake-list warnings.
- Tools99 Nights in the Forest π¦ toolsEditorial pickers and calculators.
- Tools99 Nights in the Forest π¦ class pickerPublished roster topics for reference.
- Wiki99 Nights in the Forest π¦ playersRoster hub.
- Pages99 Nights in the Forest π¦ updatesPatch notes and listing-checked changes.
- Pages99 Nights in the Forest π¦ scriptsRisk notes for community automation. No downloads.
- Pages99 Nights in the Forest π¦ official linksGame page, group, and Discord via Roblox Social.
- Rankings99 Nights in the Forest π¦ tier listEditorial S through D boards.
- GuidesFirst day: fire, map, and the Pelt TraderUpgrade the campfire with the first logs, craft a Map, and meet the Pelt Trader on day 2 before you chase the missing children.
- GuidesCrafting bench recipesBench levels 1 through 5, the Wood and Scrap each recipe asks for, and which crafts are worth making before the first cultist raid.
- GuidesRescue the four missing childrenUse the missing-children board, clear the animal guards for a key, and carry each child back to the campfire for a faster day counter.
- GuidesHold the camp against cultist raidsCultists arrive around day 4. Trap the gap in a tree ring, kill crossbows first, and spend their gems on the bench.
- GuidesDeer, Owl, Ram, and the animals that drop peltsThe Deer and the Owl are not kills. Use the campfire and a flashlight, and save your weapons for wolves, bears, and cultists.
- GuidesUnlock the Workshop anvilClear the Workshop cultists, rebuild the anvil from three parts, then craft bandages, a hammer, and the chainsaw.
- GuidesWhich class to buy with your first DiamondsDiamond prices and Level 1 kits, plus a first-purchase order that spends the early Diamonds on sack space, wood, or a revolver.
- GuidesBeds, food, and pushing the day counterBeds add +1 day each, children add a further multiplier, and the Crock Pot plus biofuel processor are what make a long run stable.
- GuidesTame animals with the right flute and foodOld, Good, and Strong flutes, and the food counts that were actually listed for bunnies, wolves, frogs, alpha wolves, and the mammoth.
- WikiCamperA 10 Diamond class with slower hunger and a flashlight.
- WikiEscape ArtistA 10 Diamond class about getting away from chasers.
- WikiScavenger25 Diamonds for two extra sack slots at Level 1.
- WikiBase Defender40 Diamonds and two defense blueprints for camp raids.
- WikiHunter40 Diamonds, two Bear Traps, and better meat and pelt drops.
- WikiMedic40 Diamonds, two bandages, and much faster revives.
- WikiCook40 Diamonds and seasoning that makes meals fill more hunger.
- WikiDecorator40 Diamonds and a hammer aimed at the furniture trader.
- WikiSupport45 Diamonds. You bond with a teammate and share some of the hits.
- WikiFisherman50 Diamonds and a fishing rod that levels faster.
- WikiGambler55 Diamonds, a random starter item, and a coin-flip on normal chests.
- WikiLumberjack70 Diamonds, a Good Axe, and bonus logs.
- WikiRanger70 Diamonds, a revolver with 18 ammo, and a flashlight.
- WikiZookeeper70 Diamonds and an Old Taming Flute that levels faster.
- WikiFarmer80 Diamonds and a watering can for better crops.
- WikiAlien100 Diamonds and a raygun, with a slowdown while it overheats.
- WikiBrawler100 Diamonds. More health and melee damage, and no guns.
- WikiBerserker100 Diamonds, a Medkit, and a free first revive.
- WikiChef150 Diamonds and a Chef Station for special meals.
- WikiBlacksmith200 Diamonds. Craft one bench tier early, up to tier 4.
- WikiPoison Master200 Diamonds, a blowpipe, and stronger poison.
- WikiFire Bandit200 Diamonds, an Infernal Crossbow, and a Wildfire potion.
- WikiElementalA 400 Diamond class with biome protection and elemental hits.
- WikiAssassin500 Diamonds. Faster sprint, less health, and a katana.
- WikiCyborg600 Diamonds, alien armour, and a laser cannon that can overheat you.
- WikiPyromaniac600 Diamonds and a flamethrower fed by fuel canisters.
- WikiBig Game Hunter600 Diamonds, a rifle, and permanent bonuses from eating pelts.
- WikiVampireListed at 600 Diamonds, with melee lifesteal and better nights.
- WikiBeastmasterA taming class with five pets and a free Alpha Wolf. Price not listed.
- WikiThe DeerThe unkillable nighttime hunter. Campfire light keeps it out.
- WikiThe OwlAn unkillable hunter. Stop moving when the stealth meter climbs.
- WikiThe RamA volcanic charger that breaks trees and is not a kill.
- WikiThe BatA cave threat that is described as blind. Light does not stun it.
- WikiThe CatAn immortal pounce that ignores the ground path.
- WikiCultistRaiders who worship the Deer and drop Cultist Gems.
- WikiWolfThe early hostile animal. Pelts and the first rescue key come from wolves.
- WikiAlpha WolfA tougher wolf. Blue-collared alphas are tied to the Kraken Kid key.
- WikiBearThe late rescue guard. Yellow and gray keys are tied to bears.
- WikiScorpionA small hostile that poisons. It can be tamed with an Old Flute.
- WikiMap3 Wood at bench 1. Opens the map anywhere.
- WikiOld Bed20 Wood. Adds +1 to the day counter.
- WikiRegular Bed5 Scrap. Another +1 on the day counter.
- WikiGood Bed10 Wood and 10 Scrap. Another +1 day.
- WikiGiant Bed20 Wood, 30 Scrap, and a Cultist Gem. The fourth +1.
- WikiSundial5 Scrap. Shows how long the day or night has left.
- WikiCompass3 Scrap. Shows facing, and child markers after the board.
- WikiFlashlightThe night tool that stands in for campfire light.
- WikiSpearA melee reach weapon. On PC, Ctrl locks the camera.
- WikiRevolverThe early gun. Ranger starts with one and 18 ammo.
- WikiBear Trap3 Scrap at bench 2. Up to 8. Stops raiders in a gap.
- WikiBandageHeals you and revives a downed teammate.
- WikiMedkitA stronger heal. Also revives.
- WikiCrock Pot15 Wood and 10 Scrap. Turns food into stew on the hotbar.
- WikiBiofuel Processor12 Wood and 12 Scrap. Turns logs and meat into campfire fuel.
- WikiChainsawAn anvil tool that fells trees, including huge ones, in one hit.
- WikiHammerMoves and repairs camp structures.
- WikiRaygunAlien's starter weapon. Strong at night, and it overheats.
- WikiTaming FlutePacifies an animal so you can feed it.
- WikiWoodLogs from trees. Fuel, walls, and most early crafts.
- WikiScrapThe screw counter on the bench. Also called Metal in some guides.
- WikiCoalFire fuel that beats logs once the bar gets stubborn.
- WikiFuel CanisterStrong fire fuel. Also reloads the Pyromaniac flamethrower.
- WikiCultist GemDropped by cultists. Gates bench 4 and several tier 4 crafts.
- WikiGem of the ForestThe bench 5 material. One gem on the upgrade row.
- WikiRabbit's FootThe day 2 trader's first request. Also called a Bunny Foot on the anvil.
- WikiWolf PeltDay 2 trader request and a bandage ingredient.
- WikiBear PeltLater trader stock and four of them go into the chainsaw.
- WikiCrafting BenchThe camp station. Five levels, two counters: Wood and Scrap.
- WikiGrinderThe chipper on the bench. Logs become Wood. Junk becomes Scrap.
- WikiWorkshop AnvilA map building. Three missing parts, then bandages, a hammer, and the chainsaw.
- WikiFarm Plot10 Wood at bench 2. Carrots every 2 days. Up to 20.
- WikiWood Rain Storage5 Scrap at bench 2. Keeps a wood pile dry. Unlimited.
- WikiMain CampThe fire, the bench, and the place children and pelts have to come back to.
- WikiPelt TraderArrives on day 2. First asks are a Rabbit's Foot and a Wolf Skin.
- WikiFishing ShackOld Rods, fish for taming, and the yay fishing code.
- WikiTool WorkshopThe stone anvil building. Three parts, then the workbench lights.
- WikiCultist StrongholdA multi-floor cultist building with better chests and gems.
- WikiMissing Child CavesFour caves. Wolves, then alpha wolves, then bears. Bring the child to the fire.
- WikiFiremaking ILevel the campfire to tier 3.
- WikiFiremaking IILevel the campfire to tier 4.
- WikiFiremaking IIILevel the campfire to tier 5.
- WikiFiremaking IVFully upgrade the campfire so the whole map is revealed.
- WikiFirst AidRevive a player with a Bandage or a Medkit.
- WikiSelf-PreservationReach day 99 without rescuing a missing child.
- PagesHome
- GuidesGuidesStart with the first day at camp, then use the crafting table, the rescue route, and the class prices when you need them.
- GuidesBeginner GuideA short path for a new run: fire, map, day-2 trader, then the guide that matches the problem you actually have.
- WikiWikiClasses, threats, gear, materials, the crafting bench, places on the map, and badges that have a known unlock.
- WikiClassesDiamond prices and the three perk levels for classes whose kits were published. The shop can contain later classes that are not in this list.
- WikiEntitiesThe Deer and the other immortal night threats, plus the animals and cultists you actually fight.
- WikiEquipmentTools, weapons, beds, and camp items with a known recipe or a known job.
- WikiMaterialsWood, Scrap, fuel, pelts, and the gems that gate the upper crafting bench.
- WikiCraftingThe camp bench, the grinder, and the Workshop anvil. Recipe rows live in the crafting guide.
- WikiMap & RoutesCamp, the day-2 trader, the fishing shack, the Workshop, strongholds, and the child caves.
- WikiBadgesBadges whose unlock text was explicit. Diamond amounts that were only shown as icons are left off.
- CodesCodesLobby codes for Diamonds and Flames, plus the fishing chat line. Expired Halloween candy is listed separately.
- ToolsCalculatorA single-material shortfall check. Defaults are the Map recipe, 3 Wood. Change them for any other cost you already know.
- VideosVideo GuidesYouTube walkthroughs that show this game's camp, classes, or day-to-day survival. Older videos predate classes added in 2026.
- PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.
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