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122 pages in this wiki.

  1. Codesawardwinner_yay15 Diamonds and 3 random Flames
  2. Codesforestwakesup2615 Diamonds and 3 Flames. Most October 2026 listings say the Flames are random. One October 8, 2026 listing names a Thanksgiving Flame, a Halloween Flame, and a Meteor Flame.
  3. Codesafterparty15 Diamonds
  4. Codesyay fishing2 Diamonds. Sent in chat during a run while fishing, not in the lobby Codes box. An October 8, 2026 listing called this expired; October 11, 2026 listings still called it active.
  5. ToolsMaterial shortfallEnter one material's cost, how many crafts you want, and how much you already hold. The result is the shortfall for that material only.
  6. Codes99 Nights in the Forest πŸ”¦ how to redeem codesRedeem checklist after a patch.
  7. Codes99 Nights in the Forest πŸ”¦ expired codesRetired strings and fake-list warnings.
  8. Tools99 Nights in the Forest πŸ”¦ toolsEditorial pickers and calculators.
  9. Tools99 Nights in the Forest πŸ”¦ class pickerPublished roster topics for reference.
  10. Wiki99 Nights in the Forest πŸ”¦ playersRoster hub.
  11. Pages99 Nights in the Forest πŸ”¦ updatesPatch notes and listing-checked changes.
  12. Pages99 Nights in the Forest πŸ”¦ scriptsRisk notes for community automation. No downloads.
  13. Pages99 Nights in the Forest πŸ”¦ official linksGame page, group, and Discord via Roblox Social.
  14. Rankings99 Nights in the Forest πŸ”¦ tier listEditorial S through D boards.
  15. GuidesFirst day: fire, map, and the Pelt TraderUpgrade the campfire with the first logs, craft a Map, and meet the Pelt Trader on day 2 before you chase the missing children.
  16. GuidesCrafting bench recipesBench levels 1 through 5, the Wood and Scrap each recipe asks for, and which crafts are worth making before the first cultist raid.
  17. GuidesRescue the four missing childrenUse the missing-children board, clear the animal guards for a key, and carry each child back to the campfire for a faster day counter.
  18. GuidesHold the camp against cultist raidsCultists arrive around day 4. Trap the gap in a tree ring, kill crossbows first, and spend their gems on the bench.
  19. GuidesDeer, Owl, Ram, and the animals that drop peltsThe Deer and the Owl are not kills. Use the campfire and a flashlight, and save your weapons for wolves, bears, and cultists.
  20. GuidesUnlock the Workshop anvilClear the Workshop cultists, rebuild the anvil from three parts, then craft bandages, a hammer, and the chainsaw.
  21. GuidesWhich class to buy with your first DiamondsDiamond prices and Level 1 kits, plus a first-purchase order that spends the early Diamonds on sack space, wood, or a revolver.
  22. GuidesBeds, food, and pushing the day counterBeds add +1 day each, children add a further multiplier, and the Crock Pot plus biofuel processor are what make a long run stable.
  23. GuidesTame animals with the right flute and foodOld, Good, and Strong flutes, and the food counts that were actually listed for bunnies, wolves, frogs, alpha wolves, and the mammoth.
  24. WikiCamperA 10 Diamond class with slower hunger and a flashlight.
  25. WikiEscape ArtistA 10 Diamond class about getting away from chasers.
  26. WikiScavenger25 Diamonds for two extra sack slots at Level 1.
  27. WikiBase Defender40 Diamonds and two defense blueprints for camp raids.
  28. WikiHunter40 Diamonds, two Bear Traps, and better meat and pelt drops.
  29. WikiMedic40 Diamonds, two bandages, and much faster revives.
  30. WikiCook40 Diamonds and seasoning that makes meals fill more hunger.
  31. WikiDecorator40 Diamonds and a hammer aimed at the furniture trader.
  32. WikiSupport45 Diamonds. You bond with a teammate and share some of the hits.
  33. WikiFisherman50 Diamonds and a fishing rod that levels faster.
  34. WikiGambler55 Diamonds, a random starter item, and a coin-flip on normal chests.
  35. WikiLumberjack70 Diamonds, a Good Axe, and bonus logs.
  36. WikiRanger70 Diamonds, a revolver with 18 ammo, and a flashlight.
  37. WikiZookeeper70 Diamonds and an Old Taming Flute that levels faster.
  38. WikiFarmer80 Diamonds and a watering can for better crops.
  39. WikiAlien100 Diamonds and a raygun, with a slowdown while it overheats.
  40. WikiBrawler100 Diamonds. More health and melee damage, and no guns.
  41. WikiBerserker100 Diamonds, a Medkit, and a free first revive.
  42. WikiChef150 Diamonds and a Chef Station for special meals.
  43. WikiBlacksmith200 Diamonds. Craft one bench tier early, up to tier 4.
  44. WikiPoison Master200 Diamonds, a blowpipe, and stronger poison.
  45. WikiFire Bandit200 Diamonds, an Infernal Crossbow, and a Wildfire potion.
  46. WikiElementalA 400 Diamond class with biome protection and elemental hits.
  47. WikiAssassin500 Diamonds. Faster sprint, less health, and a katana.
  48. WikiCyborg600 Diamonds, alien armour, and a laser cannon that can overheat you.
  49. WikiPyromaniac600 Diamonds and a flamethrower fed by fuel canisters.
  50. WikiBig Game Hunter600 Diamonds, a rifle, and permanent bonuses from eating pelts.
  51. WikiVampireListed at 600 Diamonds, with melee lifesteal and better nights.
  52. WikiBeastmasterA taming class with five pets and a free Alpha Wolf. Price not listed.
  53. WikiThe DeerThe unkillable nighttime hunter. Campfire light keeps it out.
  54. WikiThe OwlAn unkillable hunter. Stop moving when the stealth meter climbs.
  55. WikiThe RamA volcanic charger that breaks trees and is not a kill.
  56. WikiThe BatA cave threat that is described as blind. Light does not stun it.
  57. WikiThe CatAn immortal pounce that ignores the ground path.
  58. WikiCultistRaiders who worship the Deer and drop Cultist Gems.
  59. WikiWolfThe early hostile animal. Pelts and the first rescue key come from wolves.
  60. WikiAlpha WolfA tougher wolf. Blue-collared alphas are tied to the Kraken Kid key.
  61. WikiBearThe late rescue guard. Yellow and gray keys are tied to bears.
  62. WikiScorpionA small hostile that poisons. It can be tamed with an Old Flute.
  63. WikiMap3 Wood at bench 1. Opens the map anywhere.
  64. WikiOld Bed20 Wood. Adds +1 to the day counter.
  65. WikiRegular Bed5 Scrap. Another +1 on the day counter.
  66. WikiGood Bed10 Wood and 10 Scrap. Another +1 day.
  67. WikiGiant Bed20 Wood, 30 Scrap, and a Cultist Gem. The fourth +1.
  68. WikiSundial5 Scrap. Shows how long the day or night has left.
  69. WikiCompass3 Scrap. Shows facing, and child markers after the board.
  70. WikiFlashlightThe night tool that stands in for campfire light.
  71. WikiSpearA melee reach weapon. On PC, Ctrl locks the camera.
  72. WikiRevolverThe early gun. Ranger starts with one and 18 ammo.
  73. WikiBear Trap3 Scrap at bench 2. Up to 8. Stops raiders in a gap.
  74. WikiBandageHeals you and revives a downed teammate.
  75. WikiMedkitA stronger heal. Also revives.
  76. WikiCrock Pot15 Wood and 10 Scrap. Turns food into stew on the hotbar.
  77. WikiBiofuel Processor12 Wood and 12 Scrap. Turns logs and meat into campfire fuel.
  78. WikiChainsawAn anvil tool that fells trees, including huge ones, in one hit.
  79. WikiHammerMoves and repairs camp structures.
  80. WikiRaygunAlien's starter weapon. Strong at night, and it overheats.
  81. WikiTaming FlutePacifies an animal so you can feed it.
  82. WikiWoodLogs from trees. Fuel, walls, and most early crafts.
  83. WikiScrapThe screw counter on the bench. Also called Metal in some guides.
  84. WikiCoalFire fuel that beats logs once the bar gets stubborn.
  85. WikiFuel CanisterStrong fire fuel. Also reloads the Pyromaniac flamethrower.
  86. WikiCultist GemDropped by cultists. Gates bench 4 and several tier 4 crafts.
  87. WikiGem of the ForestThe bench 5 material. One gem on the upgrade row.
  88. WikiRabbit's FootThe day 2 trader's first request. Also called a Bunny Foot on the anvil.
  89. WikiWolf PeltDay 2 trader request and a bandage ingredient.
  90. WikiBear PeltLater trader stock and four of them go into the chainsaw.
  91. WikiCrafting BenchThe camp station. Five levels, two counters: Wood and Scrap.
  92. WikiGrinderThe chipper on the bench. Logs become Wood. Junk becomes Scrap.
  93. WikiWorkshop AnvilA map building. Three missing parts, then bandages, a hammer, and the chainsaw.
  94. WikiFarm Plot10 Wood at bench 2. Carrots every 2 days. Up to 20.
  95. WikiWood Rain Storage5 Scrap at bench 2. Keeps a wood pile dry. Unlimited.
  96. WikiMain CampThe fire, the bench, and the place children and pelts have to come back to.
  97. WikiPelt TraderArrives on day 2. First asks are a Rabbit's Foot and a Wolf Skin.
  98. WikiFishing ShackOld Rods, fish for taming, and the yay fishing code.
  99. WikiTool WorkshopThe stone anvil building. Three parts, then the workbench lights.
  100. WikiCultist StrongholdA multi-floor cultist building with better chests and gems.
  101. WikiMissing Child CavesFour caves. Wolves, then alpha wolves, then bears. Bring the child to the fire.
  102. WikiFiremaking ILevel the campfire to tier 3.
  103. WikiFiremaking IILevel the campfire to tier 4.
  104. WikiFiremaking IIILevel the campfire to tier 5.
  105. WikiFiremaking IVFully upgrade the campfire so the whole map is revealed.
  106. WikiFirst AidRevive a player with a Bandage or a Medkit.
  107. WikiSelf-PreservationReach day 99 without rescuing a missing child.
  108. PagesHome
  109. GuidesGuidesStart with the first day at camp, then use the crafting table, the rescue route, and the class prices when you need them.
  110. GuidesBeginner GuideA short path for a new run: fire, map, day-2 trader, then the guide that matches the problem you actually have.
  111. WikiWikiClasses, threats, gear, materials, the crafting bench, places on the map, and badges that have a known unlock.
  112. WikiClassesDiamond prices and the three perk levels for classes whose kits were published. The shop can contain later classes that are not in this list.
  113. WikiEntitiesThe Deer and the other immortal night threats, plus the animals and cultists you actually fight.
  114. WikiEquipmentTools, weapons, beds, and camp items with a known recipe or a known job.
  115. WikiMaterialsWood, Scrap, fuel, pelts, and the gems that gate the upper crafting bench.
  116. WikiCraftingThe camp bench, the grinder, and the Workshop anvil. Recipe rows live in the crafting guide.
  117. WikiMap & RoutesCamp, the day-2 trader, the fishing shack, the Workshop, strongholds, and the child caves.
  118. WikiBadgesBadges whose unlock text was explicit. Diamond amounts that were only shown as icons are left off.
  119. CodesCodesLobby codes for Diamonds and Flames, plus the fishing chat line. Expired Halloween candy is listed separately.
  120. ToolsCalculatorA single-material shortfall check. Defaults are the Map recipe, 3 Wood. Change them for any other cost you already know.
  121. VideosVideo GuidesYouTube walkthroughs that show this game's camp, classes, or day-to-day survival. Older videos predate classes added in 2026.
  122. PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.

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