How unlocking works
Classes are bought with Diamonds in the class shop. The September 3, 2025 IGN class guide says the shop does not stock every class every day. It resets about every 24 hours. The first reroll is free. Further rerolls were listed at 99 Robux, so waiting a day is the free option.
Buying a class grants its Level 1 perk and its starter items. Level 2 and Level 3 are challenges on that class. Open the class screen again after you finish them to claim the next perk. Camper's challenges are logs burned and food cooked. Base Defender's are defenses built and kills with those defenses. Other classes show their own counters.
A talent roll was listed at 60 Diamonds for a random perk borrowed from another class. That is separate from buying the class.
A September 3, 2026 class index counted 39 available classes, 7 limited-time classes, and 1 removed class. The table below is the September 3, 2025 price list plus a few later classes whose price or perk was published after that. If a class is in the shop and missing here, the perk text was not in the sources used for this page.
Level 1 at a glance
| Class | Diamonds | You start with | Level 1 |
|---|---|---|---|
| Camper | 10 | Flashlight | 10% slower hunger |
| Escape Artist | 10 | Not fully captured | Less hunger penalty from sprinting, and chasers are slightly slower |
| Scavenger | 25 | Nothing extra | +2 sack space |
| Base Defender | 40 | 2 defense blueprints | Those blueprints |
| Hunter | 40 | 2 Bear Traps | More meat from kills |
| Medic | 40 | 2 Bandages | Revives are 5 times faster |
| Cook | 40 | Seasoning | Seasoned food restores more hunger |
| Decorator | 40 | Hammer | Furniture trader offers one extra item |
| Support | 45 | 1 Bandage | Bond with a teammate: share some damage, hit harder when close |
| Fisherman | 50 | Fishing Rod | Rods level faster |
| Gambler | 55 | 1 random item | 50/50 chance a normal chest upgrades or downgrades |
| Lumberjack | 70 | Good Axe | 20% chance of a bonus log |
| Ranger | 70 | Flashlight, Revolver, 18 ammo | Those 18 bullets |
| Zookeeper | 70 | Old Taming Flute | The flute levels faster |
| Farmer | 80 | Watering Can | Rarer crops when you water |
| Alien | 100 | Raygun | Strong night vision, slower sprint while alien tech overheats |
| Brawler | 100 | Leather Body | No ranged weapons, +40% HP, +30% melee damage |
| Berserker | 100 | Medkit | First death auto-revives at low health and hunger |
| Chef | 150 | Chef Station blueprint and recipe book | Special recipes, and cooked food is seasoned |
| Blacksmith | 200 | Hammer | Craft one bench tier ahead, up to tier 4 |
| Poison Master | 200 | Blowpipe and Poison Armor | Stronger poison |
| Fire Bandit | 200 | Infernal Crossbow and Wildfire | Those two starters |
| Elemental | 400 | Biome gear described, not a full kit list | Lava walk in the volcanic biome, warmth in the snow biome, and a chance of fire, freeze, or poison on hit |
| Assassin | 500 | Katana and 120 throwing knives | +10% sprint, 15% less HP, 5% knife chance in chests |
| Cyborg | 600 | Alien Armour and Laser Cannon | Overheat damages you and drops armour for a while; strong night vision |
| Pyromaniac | 600 | Flamethrower | Reload it with fuel canisters; dropped food cooks itself |
| Big Game Hunter | 600 | Rifle and 12 rifle ammo | Eat pelts for permanent bonuses |
| Vampire | 600 | Not listed in the price note | Melee lifesteal, plus night speed and night vision in the October 2026 class notes |
| Beastmaster | Price not listed | Free Alpha Wolf in the taming notes | Five-pet limit and faster attacks, from the October 2026 taming guide |
What to buy first
For a first class, Scavenger at 25 Diamonds is the purchase that changes looting immediately: two extra sack slots at Level 1. Lumberjack at 70 Diamonds is the gathering alternative if cutting wood is the bottleneck. Ranger at 70 Diamonds is the safer rescue kit because of the revolver. Medic at 40 Diamonds matters when someone else is going down. Camper is only 10 Diamonds and the hunger cut is real, but the flashlight is a world drop, so it is a small first lesson rather than a power spike.
Alien at 100 Diamonds is the cheap raygun. It is strong at night and slower while the weapon overheats. Assassin, Cyborg, Pyromaniac, Big Game Hunter, and Vampire cost 500 or 600. Their kits are large. They are poor first purchases if 25 Diamonds would still buy the Scavenger.
On a team, split the jobs. One Lumberjack or Blacksmith, one Cook or Chef once food is the problem, one Medic or Support, and one person who can shoot the crossbow cultists. Five copies of the same fighter still need wood and stew.
Level 2 and Level 3 for each class are on the class pages. Those rows are the reason a cheap class gets better after you play it, not only after you pay again.
