Equipment
19 entries in this hub.
| Name | Recipe | Station | Notes |
|---|---|---|---|
| Map | 3 Wood | Bench 1 | 3 Wood at bench 1. Opens the map anywhere. |
| Old Bed | 20 Wood | Bench 1 | 20 Wood. Adds +1 to the day counter. |
| Regular Bed | 5 Scrap | Bench 2 | 5 Scrap. Another +1 on the day counter. |
| Good Bed | 10 Wood, 10 Scrap | Bench 3 | 10 Wood and 10 Scrap. Another +1 day. |
| Giant Bed | 20 Wood, 30 Scrap, 1 Cultist Gem | Bench 4 | 20 Wood, 30 Scrap, and a Cultist Gem. The fourth +1. |
| Sundial | 5 Scrap | Bench 2 | 5 Scrap. Shows how long the day or night has left. |
| Compass | 3 Scrap | Bench 2 | 3 Scrap. Shows facing, and child markers after the board. |
| Flashlight | No bench recipe listed | Loot or class starter | The night tool that stands in for campfire light. |
| Spear | Not on the bench table | Loot or trader | A melee reach weapon. On PC, Ctrl locks the camera. |
| Revolver | Not a bench craft | Loot or Ranger | The early gun. Ranger starts with one and 18 ammo. |
| Bear Trap | 3 Scrap | Bench 2 | 3 Scrap at bench 2. Up to 8. Stops raiders in a gap. |
| Bandage | 2 Bunny Foot, 2 Wolf Pelt | Workshop anvil | Heals you and revives a downed teammate. |
| Medkit | Not listed | Loot or class | A stronger heal. Also revives. |
| Crock Pot | 15 Wood, 10 Scrap | Bench 3 | 15 Wood and 10 Scrap. Turns food into stew on the hotbar. |
| Biofuel Processor | 12 Wood, 12 Scrap | Bench 3 | 12 Wood and 12 Scrap. Turns logs and meat into campfire fuel. |
| Chainsaw | 4 Cultist Gems, 4 Bear Pelts, 2 Alpha Wolf Pelts, 10 Scrap | Workshop anvil | An anvil tool that fells trees, including huge ones, in one hit. |
| Hammer | 5 Logs, 5 Scrap | Workshop anvil | Moves and repairs camp structures. |
| Raygun | Not a bench craft | Class or alien loot | Alien's starter weapon. Strong at night, and it overheats. |
| Taming Flute | Upgrade path, foods in the taming guide | Flute, not the camp bench | Pacifies an animal so you can feed it. |
